You won't want to miss this opportunity to work with MIT and let your students play an educational video game....right? Your students might just thank you!

The Maine International Center for Digital Learning (located in Lewiston) and MIT's Education Arcade are teaming up to bring you an opportunity to pilot MIT's latest math and science learning game The Radix Endeavor*.  This massive multiplayer online game brings a virtual fantasy world to your students where they can explore, discover, collect data, calculate and interact with their peers in a scientific and mathematic mindset.  (*requires a laptop device, not available on tablets at this time)

The Radix/MICDL team is running a 3-part webinar series to introduce math and science teachers to the game.  The first introductory webinar was held March 26... but don't despair. You'll catch up quick. We've got it archived (see link below) and hope you will join us for Webinar 2 scheduled for April 9, 3:30 - 4:30, and Webinar 3, April 30. See descriptions below.

Part II: Formal and Informal Assessment in the Game Environment
Wednesday, April 9, 2014 3:30 - 4:30 PM
Using examples from The Radix Endeavor, MIT researchers will discuss how online games can be used to as formative assessment to gauge student understanding. The team will demonstrate the teacher dashboard and reporting mechanisms that allow teachers to view and monitor student progress and potentially identified gaps in understanding. The team will also review the research objectives of the current research and respond to participant questions about participation in pilot.

Part III: Selecting and Aligning Game Content with Classroom Instruction
Wednesday, April 30, 2014 3:30 - 4:30 PM
In preparation for implementing The Radix Endeavor in the classroom, MIT researchers will share sample implementation plans taking into consideration alignment to specific learning standards, adherence to pacing guides and testing requirements while allowing significant time for participant questions and review of implementation challenges and opportunities.

Use the following links to access the Webinar 1 archive and to register for Webinar 2.

Part I Archive - http://bit.ly/1dAWFkK
Registration - http://bit.ly/1hc1RGO 

When could you use this game? You've only got half of a class because of testing or a field trip...what will you do? Or think of this as an activity for the end of the year, when you want to sustain engagement in your kids and they already have one foot (or their brain) out the door for summer.  You plan to try this out for inclusion in next year's curricular activities....just some thoughts!

Please let me know if you have any questions.  Hope to see you online April 9!
Best,
Abby Manahan


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Abby Manahan, M.Ed.
Learning Strategist/Learning Coach

Maine International Center for Digital Learning
micdl.org

phone:  207-350-6025
email:   [log in to unmask]
Skype:  abby.manahan