Tim Harrison writes:
> Rec = the team's winning percentage x 1000
> OpRec = the average of the team's opponents' record rating
> Eff = 1000 x GF/(GF+GA) : What this represents is, of all
> the points scored in a game between this team and
> an opponent, this team scored this % of them.
> OpEff = the average of the team's opponents' efficiency ratings
>
> *The x 1000 is included only to eliminate decimals past tenths.
> Ex. Rec = 900 yields a winning percentage of 0.900
> Eff = 600 means 60.0% of goals scored between this team
> and its opponents are scored by this team.
>
> TOTAL = Rec + OpRec + Eff + OpEff
>
I'm not sure that I like this new rating system. It gives strength of
schedule too much (IMHO) emphasis. Take this contrived example:
2 games played: Team A - 3 Team A - 1
Team B - 9 Team C - 4
stats are:
Rank Team Record Rec OpRec Eff OpEff TOTAL
1 Team C 1-0 1000 0 800 235 2035
2 Team A 0-2 0 1000 235 775 2010
3 Team B 1-0 1000 0 750 235 1985
So undefeated team B is ranked lower than winless team A. Perhaps
this anomaly goes away when more games are played. If every team
played every other team this system might work, but of course they don't.
Comments?
Pete Kester
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